Wilf pressed on while the rest of the party recuperated on shore. Ahead he discovered a bridge of stone and force spanning a rushing river at the bottom of a steep ravine. Jinn, being the more nimble of the group, tested the bridge first. Like so many elements of the Prismarc Oubliette, the way ahead was trapped. The group would need to move quickly and carefully to avoid falling as pieces of the expanse became insubstantial.
On the opposite side the Dragon Punchers, Ollie, and Mani faced a great stone door its lintel carved to represent a spell of madness. Sir Bartleby and Oliver watched as their companions, unable to resist the door’s compulsion, devolved into more and more erratic behavior. Fortunately, the effects were short-lived, though somewhat painful for Chari and Bart.
The group stepped forward into a cavernous chamber, the walls of which glittered with crystals of amethyst, tanzanite, and other gems. The ground, however, was carpeted with black silt and bone shards, indicating danger within. Avoiding the obvious stench of decay emanating from one of the hollows, the Dragon Punchers found themselves in a small grotto occupied by a strange pond. The water’s surface tension was abnormally high, allowing it to be “pulled” from the pool and manipulated.
Wilf cleared several clusters of particularly hardy mnemonic crystals to grant the group access to the deeper reaches of the cavern. Unfortunately, the resulting cacophony drew in a pair of purple worms that fell upon the party. An epic battle for survival ensued. Though the Dragon Punchers defeated the monstrous creatures it did not feel like a victory. Shaken by the encounter, the group retreated.
|Geode Antares||Wizard Shackle (in jar)|
|Scroll of Power Word Stun|
|Scroll of Maddening Darkness|