Ninety-Nine Problems

Session 25: Necklaces & Nightmares
"It turns out fear is a lot scarier than we thought"


Jinn and Chari made their way through the Wraithwood to Iriswood University, hoping they might meet up with Bart and Micah. Unusual terrain led Chari to believe they were trekking across a man-made structure rather than natural ground. Further investigation revealed another ruin of House Sibilans. Sounds of revelry met them as they broke through the undergrowth and moved out of the forest. Following the music to a small village, they were surprised to meet Sir Bartleby and Micah in the midst of an impromptu fete.

The two gentlemen had spent the past few days investigating the strange disturbances in Pontill. The source, they determined, was a small boy named Edmond. After speaking with the boy and his father, Harper, they devised a plan to draw out and distract the creatures with revelry in order to thwart “the dark man” who came to visit Edmond each night.

The group waited in ambush and sprung the trap. With the entity seemingly dispatched the party rushed to the aid of the villagers who, beset by animate dreams, were in a state of panic. Fortunately, quick thinking and level heads prevailed. Trouble behind them, the rest of the group (and Pontill) recuperated while Chari kept watch. However, it rapidly became apparent the situation was not resolved.

Once again rushing to the aid of Harper and his son, Jinn dispatched the creature and began searching for the source of its return. Bart remained on guard while Chari worked to prevent it from re-manifesting. Underneath Edmond’s mattress Jinn found a small stone amulet engraved with the sigil of House Sibilans. Micah used Cordyceps to end the dream spectre once and for all.

In the morning, after a hard-earned good night’s sleep, Jinn and Bart finally had an opportunity for candid conversation for the first time since the party split. Chari, following all that had happened in the Wraithwood and subsequent events, tendered her resignation as Jinn’s bodyguard.

Session 24: Departures & Dread
"We're here to enact heroism!"


Aered‘s news from Jarrow was troubling. General Irador was at the Front, Esper Sherman had been reassigned outside the city, and Jinn’s mysterious contact had had unforeseen repercussions. The group determined the quickest way to return to the city would be to head for Iriswood University and request teleportation services.

In the days that followed Micah awoke from a strange dream. Jinn and Bart shared knowing looks as their companion described the moment Charles Gilbratore received Cordyceps. Frank conversations were had regarding the nature of the sword and what transpired with Sakesu Windrider in the Feywild.

Nearly a week later, Chari spotted a netherspark, likely a by-product of the Shadowfell portal, moving with purpose through the underbrush. At the same time, Bart spotted a familiar figure watching Chari from amongst the trees, just as had happened a few weeks previously on the journey to Lost Prince Lake. Weighing their options, and concerned about the potential destruction it might cause, the group fell upon the netherspark. In the midst of battle Calla rushed to Chari’s side. Unclear of the huldra’s intentions, Jinn quickly dispatched the fey as the monk looked on in horror.

As the party regrouped it became increasingly clear that Chari, upset by Jinn’s actions, had fled. Realizing this, Jinn left to retrieve her. Eventually comprehending the finality of their friends’ departure, Micah and Sir Bartleby broke camp and continued on towards Iriswood University.

The pair soon came to Pontill, a picturesque town at the bottom of a small valley. The townsfolk, while friendly enough, were unwilling to go out after dark. Everyone they spoke to seemed on edge. After passing a night filled with strange sounds and mysterious entities one thing was certain: the people of Pontill needed rescuing.

Session 23: Vaults & Veils
"Being sneaky is the walking version of lying"


The group successfully defended Sir Bartleby from the flying abominations, and made their way towards the imposing castle above the town. A voice spoke to Bart along the way, offering advice and assistance. Lor, as the fetchling was called, requested the group help him retrieve his scarf in exchange for his assistance in the castle. While the rest of the group seemed amenable, Jinn adamantly refused—demanding they search the castle before anything else. Lor seemed taken aback, but agreed to the terms.

The party made their way in through a back entryway bordering a steep ravine. Lor provided the group with instructions to the vault and disappeared into the keep, assuring the group he’d find them later. The labyrinthine hallways led them to a locked door leading into the castle vault. Inside they found myriad treasures, but one particularly caught Chari’s eye—a small, black orb similar to the one they received from the Lord and Lady of the Forest in the Feywild. No sooner had Lor warned them of limited time in the vault than the guards arrived on the scene.

After their daring escape from the castle Lor explained his situation: a tombstone fairy held his scarf hostage and he was unable to retrieve it himself. The group made their way down to an enormous graveyard to confront the creature. However, the “scarf” was actually a funeral shroud and the situation was perhaps more complex than Lor had let on. After a prolonged confrontation Chari grabbed the shroud and made a mad dash towards the portal. Jinn set the “scarf” ablaze while Micah and Bart watched in horror as Lor’s head slid off and his body slumped to the ground.

With the earth shaking below them, the City of Nod collapsing nearby, and no time to lose, the group made a break for the rapidly closing planar gateway. With the help of her friends Chari narrowly avoided being cut off in the Shadowfell until the next full moon. However, no sooner had they escaped the Plane of Shadow than they needed to rescue Micah and Bart from a watery grave as the bridge between worlds dissolved and the lake reverted to its normal state.

Exhausted and shaken from the experience, the group pulled themselves into the cave where they had stayed previously and made camp for the evening. In the early hours of the morning Bart was awoken by a sending from Aered with urgent news regarding Jarrow.

Session 22: Gateways & Guidance
"This is probably as close to heaven as you'll get"


Bart was greeted by a voice only he could hear issuing a series of questions regarding his companions, and an offer: the unseen speaker would grant him the power to undo their greatest regrets. The Knight of Cups declined. One’s experiences, both good and bad, shape who a person becomes, he reasoned. The rest of the party looked on in horror as their paladin was suddenly wracked with pain, his blood seemingly on fire. Bartleby’s vision went white before shifting into a vision. First, he was being led through the forest by a slight woman with blonde hair and a warm smile. Next, on a ship heading towards the Fool’s Gate the massive storm looming on the horizon. In the final scene Bart found himself with the same woman, this time standing in the middle of a place he recognized as the Glittering Wastes of central Khard. She gestured with a shrug to the remains of a huge beast trapped within the glass. The final test passed, Bart came-to and the Guardian revealed herself to the party. A massive gynosphinx sat before them, smiling.

Given the opportunity to speak with a powerful, ancient creature, the group peppered her with questions. Micah gained a clue couched in riddles as to where he might find the remains of Charles Gilbratore’s lost armor. Chari learned her parents were known to the sphinx. Bart received a name for their enemy: The Ushers of Seudihr. Their curiosity somewhat sated, the sphinx deposited them back in Caelvoran near where their journey into the ruins began.

Serina’s map, which previously led them to an entrance to the Feywild, had another location marked nearby. During the journey Chari spotted a figure watching her through the trees, but the individual vanished upon pursuit. Given the description, Jinn and Bartleby suspected Calla was following them, and warned Chari to stay away for her own safety.

With a week of downtime before the next full moon, the group took a chance to relax and recuperate along the shores of Lost Prince Lake. During a swimming race Chari came across a weeping maiden in the rushes. The maiden attacked and the group found themselves trapped on an island in the middle of the lake without their gear. Through some quick and clever thinking they bested the creature. All that remained was an small, golden locket containing a pair of portraits. The name behind the lake became a bit clearer.

On the night of the full moon a strange phenomenon caused the surface of the lake to smooth over and reveal a dark portal. The group stepped through and found themselves in ruins of a city. Making their way through the dilapidated buildings Chari and Jinn watched in horror as one of the dark creatures circling overhead caught sight of Bart and began streaking towards their companion. The paladin, particularly impacted by the gloomy surroundings of the Shadowfell, had stopped in the middle of the streets and was completely exposed.

Items Acquired

Potions Magic Items Other Coin
Enchanted locket
Session 21: Platforms & Puzzles
"Not just any idiot...YOU."


Breaking the seal on the stone wall triggered a cave-in. With no means of escape, the party pressed forward. Inside they were met with a series of dangerous puzzles and riddles leading ever further into the mysterious catacombs. Along the way Bartleby became increasingly convinced the Cup of Faith might actually be within reach.

As the party moved through a cavernous antechamber, lined with enormous statues depicting elements of piety and faith, someone or something triggered its ancient wards. A maelstrom of bones beset the group, attempting to tear them to shreds. Once defeated, Jinn and Sir Bartleby quietly shared their concerns regarding what, precisely, had provoked such a response in a seemingly otherwise holy place. Jinn insisted, however, that it was neither the time nor the place to address such things.

After spending the night in the hall of statues, the group pushed onward. They soon found themselves on the shores of an enormous lake illuminated from above by something resembling will-o’-wisps. Too late they discovered a hydra stalked their crossing. The party was forced to fight for their lives to avoid being dragged under and eaten. With the creature defeated, Bart sank to the lake bottom to see what treasures might lie hidden in the beast’s lair.

Once everyone recovered from the ordeal the group moved forward into an impossibly tall chamber containing a series of platforms and the sigils of the gods. Through their combined efforts, and a little divine assistance, the party scaled the tower and clambered through the opening in the ceiling. On the other side they encountered a circle of standing stones atop a huge hill. The dungeon they’d passed through seemed nowhere in sight, leaving the group wondering where, exactly, were they?

Items Acquired

Potions Magic Items Other Coin
Potion of Flying Glamoured Leather Armor Jewelry
Potion of Poison Oil of Etherealness Bag of Assorted Gems
Session 20: Dungeons & Dragons
"It was never quite that squeezy"


While the rest of the party slept soundly Chari snuck out to Glassfog with Cordyceps, hoping the acolytes in the temple of Erathis would be able to remove whatever curse was upon the sword. Instead, whatever intelligence the weapon possessed took hold of the local cleric, and the young monk found herself engaged in a particularly uncomfortable and revealing conversation. Chari immediately flung Cordyceps into Stormcatcher Bay. However, when Micah came down to breakfast the sword had magically returned to his side.

In the morning the group said their goodbyes (and paid their debts) to Tabitha Burke and Lady Anjah and stepped through Eli’s portal into the Wraithwood. Climbing a tree, Chari spotted twinkling lights in the distance. The party followed the trail through the forest’s dense and chilly interior to the site of an ancient, ruined keep—now home to a vicious wyvern. After nearly losing Jinn to the clutches of a shambling mound in the courtyard, the group decided to proceed through the rest of the location with caution.

Descending into the crumbling, underground tunnels, the heroes discovered evidence that the keep formerly belonged to House Sibilans. Farther into the subterranean maze the group came across a blank stone wall. A pattern in the masonry lead Bartleby to believe the previous Knight of Cups, Sir Adamar Erendriel, had perhaps left the grail inside. Without hesitation Bart set to breaching the wall, eager to discover the secrets held within.

Items Acquired

Potions Magic Items Other Coin
Ancient Gold Coins (x12) 200pp
Session 19: Hunger & Homecomings
"I'm very upset, but I'm keeping the shoes"


As the flames flickered on Sakesu’s body, so did memories of the Feywild. Only Bartleby and Jinn remained aware of what had transpired, and the two were forced to fill in Tabitha and the others about all that had happened over the past few days. Without any assurance of rescue, the party made camp and set about making plans to construct a boat. However, whatever malady Bart had contracted in the plane of faerie was getting worse. The paladin was plagued by constant hunger, yet never sated. Jinn took the Knight of Cups into the woods and, after close examination, relieved Bart of a small, parasitic fey—an alpluachra—that had taken up residence in his throat.

Shortly thereafter, as Chari and Bart were gathering wood, a gnome stepped out of the forest asking for Tabitha Burke. The gentleman introduced himself as Eliseo, and had apparently been sent by Lady Anjah Wilmont-Burke to collect her wayward, adventuring wife. Before leaving the island the group asked the druid to seal the entrance to the Feywild, thus ensuring nobody else would stumble upon its dangers. Task completed, the group stepped through the gnome’s tree door and into the grounds of a massive, sprawling estate. Tabitha welcomed them to her home.

The group witnessed an emotional homecoming between Tabitha and Anjah. After being treated to luxurious baths the group joined the couple for a tense dinner. Following the meal Tabitha and Sir Bartleby took a stroll through the gardens and enjoyed the novelty hedgemaze. Chari, barefoot and unsupervised, ran amok through the halls of the manor looking for Jinn, who had seemingly disappeared. In reality, he had followed Lady Anjah to her private office. Inside, the rogue watched her contact another merchant prince, Claus, regarding the information the party had provided concerning General Irador’s actions in Jarrow.

Shortly thereafter JInn met with Lady Anjah to discuss her support of their quest to collect the gatekeys and stop the Ushers. While initially hesitant, whatever information Jinn divulged while under the influence of a truth serum caused the noblewoman to at least reconsider her stance.

Session 18: Bargains & Bicuspids
"I think our dads are angry"


Sir Bartleby, Chari, and Jinn left the palace with Calla to make camp in the surrounding forest. The two elves stood watch while Bart, plagued by nightmares, slept fitfully. During the evening a pair of curious choxani visited the campsite, eager to consume the colors of nearby plants and toadstools. Just as Chari appeared to be making friends the two creatures fled, apparently startled by Micah and Tabitha stumbling upon the group.

Tempers flared as the details of Calla’s pact with Micah came to light. All agreed, however, that the less time spent in the Feywild the better. As they pressed on through the forest the terrain grew darker and more foreboding. An unnerving sight met them as the group broke through the underbrush. Twisted shapes of tooth and bone littered the landscape among gnarled, grasping trees. Standing atop a small hill was a low structure of the same material. Tabitha attempted to parley with the denizens. However, the Builders, it seemed, were of the same faerie tribe Chari had encountered in Jarrow. Fulfilling their oath of vengeance, and aided by a monstrous construct, the faeries attacked.

With the Builders dispatched the group returned to the fey court where they were reunited with their companions. True to their word, the Lord and Lady of the Forest presented the party with Sakesu‘s key as well as a handsome cloak. On their way back to the entrance to the Material Plane the party spoke with ancient elf at length, hoping to gain some insight into their adversaries. However, crossing the cave’s threshold ended the magic sustaining their new friend, and he succumbed to the reality of his age.

Outside, bitter cold had been replaced by a balmy spring day. Tabitha’s ship, the Aeree Delight, was nowhere to be seen. The party had been gone for more than the few days experienced in the Feywild—and they had no idea how long.

Items Acquired

Potions Magic Items Other Coin
Potion of Resistance (thunder) Twinkle Toes Embroidered linen robe 80pp
Scroll of Revivify (7th lvl) Feather & star sapphire necklace 130gp
Lightguard Bronze & turquoise crown 11000sp
Onyx dragon figurine 500cp
Session 17: Faeries & Frolic
"This is why we don't lick caves."


The party—failing to learn from previous experience and once again leaving Micah to guard the ship—disembarked and made their way through the wooded hills towards a cave spotted from offshore. As they made their way through the underbrush they stumbled upon a basilisk. After quickly dispatching it, the group went in search of the nest and narrowly avoided a tangle of cave fishers in pursuit of the basilisk’s egg.

Making their way to the top of the rise, the group entered a much larger cavern filled with curious stalactites. Chari licking the sparkling cavern ceiling aside, things got progressively stranger until they adventurers found themselves quite unexpectedly on a beautiful hillside with a spectacular view of a gorgeous crystal castle and a brilliant sunset. Jinn, upon realizing they had crossed into the Feywild, advised caution.

As they navigated the woods surrounding the castle Chari found herself drawn to an irresistible melody coming from a nearby campsite. Bart and Jinn managed to temporarily suppress the enchantment, thus freeing Chari and the other ensorceled individuals. One of the victims, Sakesu, believed he had been dancing for only a few years. Over 800 years had passed outside the Feywild since his arrival. The party was surprised to discover that the elven gentleman had been a sometime companion of Charles Gilbratore and his adventuring party.

Together the group entered the gleaming castle aiming to retrieve the key Sakesu sought in the Feywild. However, the lord and lady of the forest were unwilling to assist until the group agreed to an exchange of favors. An uneasy bargain was struck. Leaving Marley and Sakesu in the sylvan halls, the group left the keep to meet their guide. An unlikely sight met them at the door. A fey calling herself Calla, whom they had met in the forest and had taken a particular shining to Chari, was to help them locate the Builders.

Items Acquired

Potions Magic Items Other Coin
Bag of Moonstones
Gold necklace w/emerald
Session 16: Dinghies & Deception
"Less metaphor, more literally what's happening"


The Hornet limped into port in Armadell and the party disembarked. Micah remained behind to guard the battered vessel while the rest of the group headed into town to refresh supplies and charter a boat to bring them to the island on Jinn’s map. While Bartleby negotiated terms to book the Corsair’s Pearl, Jinn and Chari were drawn to strange ship seemingly made of thin crystal. The owner introduced herself as Tabitha Burke. After some conversation, it was decided that Tabitha’s vessel (and company) was preferable to that of Captain Morris and the Pearl. Following a screening by her assimar companion, Aered, the party was welcomed aboard.

A few days into the journey the party awoke to a halted ship. A small dinghy had been spotted floating adrift nearby. On approach they realized there was a man inside, starving and wild-eyed. He begged them to take him away, claiming his ship harbored a great evil. Concerned that whatever had driven this man to abandon ship was still at large, Bartleby insisted the party investigate, leaving Micah to guard the the Aeree Delight and its crew.

Inside, the group was met with eerie stillness. Nothing seemed out of place. It was as if everyone had simply vanished. A diary revealed that someone—or something—had been picking off the crew one by one. Moving deeper into the hold Jinn and Bart came across an alarming sight. Hidden behind some crates was the man they had rescued from the dinghy. He begged them to help him, saying whatever had taken the crew was still out there.

Realizing the situation, they rushed to return to the Aeree Delight before it was too late. Onboard they found a nightmarish entity had dominated Micah’s mind. Forced to fight their companion, the party was horrified to discover their attacks upon the creature injured Micah as well. Using some creative thinking, and with Tabitha’s assistance, the group destroyed the beast for good.

The remainder of the journey passed relatively uneventfully and, after a few more days of travel, they arrived at the island ready to find whatever it was that they were looking for.


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